use once_cell::sync::OnceCell; use parking_lot::RwLock; use std::sync::{ Arc, atomic::{AtomicBool, Ordering}, }; use tokio::sync::Notify; use crate::{logging, utils::logging::Type}; // 使用 AtomicBool 替代 RwLock,性能更好且无锁 static UI_READY: OnceCell = OnceCell::new(); // 获取UI就绪状态细节 static UI_READY_STATE: OnceCell = OnceCell::new(); // 添加通知机制,用于事件驱动的 UI 就绪检测 static UI_READY_NOTIFY: OnceCell> = OnceCell::new(); // UI就绪阶段状态枚举 #[derive(Debug, Clone, Copy, PartialEq)] pub enum UiReadyStage { NotStarted, Loading, DomReady, ResourcesLoaded, Ready, } // UI就绪详细状态 #[derive(Debug)] struct UiReadyState { stage: RwLock, } impl Default for UiReadyState { fn default() -> Self { Self { stage: RwLock::new(UiReadyStage::NotStarted), } } } pub(super) fn get_ui_ready() -> &'static AtomicBool { UI_READY.get_or_init(|| AtomicBool::new(false)) } fn get_ui_ready_state() -> &'static UiReadyState { UI_READY_STATE.get_or_init(UiReadyState::default) } fn get_ui_ready_notify() -> &'static Arc { UI_READY_NOTIFY.get_or_init(|| Arc::new(Notify::new())) } // 更新UI准备阶段 pub fn update_ui_ready_stage(stage: UiReadyStage) { let state = get_ui_ready_state(); let mut stage_lock = state.stage.write(); *stage_lock = stage; // 如果是最终阶段,标记UI完全就绪 if stage == UiReadyStage::Ready { mark_ui_ready(); } } // 标记UI已准备就绪 pub fn mark_ui_ready() { get_ui_ready().store(true, Ordering::Release); logging!(info, Type::Window, true, "UI已标记为完全就绪"); // 通知所有等待的任务 get_ui_ready_notify().notify_waiters(); }