#include "cRotationMatrix.h" #include // eq:rotmat cRotationMatrix::cRotationMatrix(const size_t size, const int i, const int j, const double phi) : cOrthonormalMatrix(size), _data(size) { // the matrix is, at this stage, eye(size) _data.RotateAlpha(i,j,phi); } const cOrthonormalMatrix& cRotationMatrix::Matrix() const { return _data; }